Avalon (SGI version)

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Avalon (SGI version)

Post by Jay'98 on Tue May 10, 2016 5:00 pm

came before dungeons and dragons, pokemon and yogioh so haters can shut up

i literally couldn't find anything about it on English Google
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Re: Avalon (SGI version)

Post by PeteyWave on Wed May 11, 2016 2:04 am

i've only heard of this from japanese people even though the title is in english
basically you have a board like a landscape grid and a colored figurine of a certain hero to represent an army of similar people i.e. melee, long range and riders. you've also got a card for each type with stats on it and a stack of poker chips to represent the number of people in that army. the idea is to destroy the other color team's armies to win. every turn you get a moving turn and an attacking turn. in the moving turn you move the number of spaces that matches the number on the dice roll. to attack you roll a 6 sided dice and multiply the number of ap (attack potential) on your card by the number on the dice to make your attack power. when being attacked you roll the dice and multiply the number of dp (defense potential) on your card by the number on the dice to make your defense power. for every point of attack power that is higher than the defense power a poker chip is taken from the defending stack. every army has a different element and some elements are stronger against others in a rock, paper, scissors fashion. you have to move so that an enemy is immediately around your figure to attack them but if you stand your figures in a line you can do a team attack where all the armies in the chain attack the same enemy at once. you are allowed 3 armies at the same time.
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Re: Avalon (SGI version)

Post by Jay'98 on Wed May 11, 2016 2:16 am

i sorta knew a little about how it works but now it makes more sense
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Re: Avalon (SGI version)

Post by Bombie on Wed May 18, 2016 10:59 am

different version have different rules but yeah it's like a really obscure japanese boardgame thing
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Re: Avalon (SGI version)

Post by Jay'98 on Wed May 18, 2016 12:08 pm

apparently it's based on an ancient board game the japanese made up based on battles, which basically makes it japanese chess

why is japanese chess so much more awesome than ours?
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Re: Avalon (SGI version)

Post by Bombie on Sun May 22, 2016 12:45 pm

typical
we stole rpgs from japan
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Re: Avalon (SGI version)

Post by Jay'98 on Sun May 22, 2016 1:32 pm

sounds about right
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Re: Avalon (SGI version)

Post by Bombie on Sun May 22, 2016 7:20 pm

i know
i'm not surprised in the slightest
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Re: Avalon (SGI version)

Post by Jay'98 on Sun May 22, 2016 8:05 pm

you already said that
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Re: Avalon (SGI version)

Post by Bombie on Tue May 24, 2016 4:30 am

i was elaborating
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Re: Avalon (SGI version)

Post by DiitMiaMon on Fri May 27, 2016 6:51 pm

i love this game
really difficult to get hold of in america without illegal download
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Re: Avalon (SGI version)

Post by Jay'98 on Sat May 28, 2016 3:06 pm

if only fan translations were legal
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Re: Avalon (SGI version)

Post by Admin - AutisAwsome on Sat May 28, 2016 5:15 pm

ikr. so sad

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Re: Avalon (SGI version)

Post by DiitMiaMon on Fri Jun 03, 2016 10:45 am

there is so much i'd play

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Re: Avalon (SGI version)

Post by Jay'98 on Fri Jun 03, 2016 11:09 am

oh no you're not trying to start that again
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Re: Avalon (SGI version)

Post by Admin - AutisAwsome on Fri Jun 03, 2016 8:32 pm

yes lets! I love it!

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Re: Avalon (SGI version)

Post by Jay'98 on Sat Jun 04, 2016 5:27 am

why is it not an emoji yet
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Re: Avalon (SGI version)

Post by DiitMiaMon on Sun Jun 05, 2016 3:33 pm


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Re: Avalon (SGI version)

Post by Admin - AutisAwsome on Sun Jun 05, 2016 6:08 pm



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Re: Avalon (SGI version)

Post by Jay'98 on Mon Jun 06, 2016 9:28 am


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Re: Avalon (SGI version)

Post by Admin - AutisAwsome on Tue Jun 07, 2016 2:44 am

omg there it is again

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Re: Avalon (SGI version)

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